USiT blog

USiT blog

User experience at News Digital Media

  • About us
  • Emerging a Content Strategy from User Research

    • 7 Dec 2010
    • 2 Responses
    •  views
    • Bragging rights Content Strategy Methodology research
    • Edit
    • Delete
    • Tags
    • Autopost
    Earlier this year I presented at UX Australia in Melbourne on "Emerging a Content Strategy from User Research".  I've just got around to synching my slides to audio recorded of the presentation.  I was lucky enough to be able to interview four News Digital Media content experts and excerpts of these can be heard in the presentation.
    Emerging a Content Strategy from User Research
    View more webinars from Scott\ Bryant.
    For a long time we have been repeating the mantra “Content is King” but how much of our UX work actually has impact on content? User research is excellent at identifying user needs and information seeking, sharing and consumption behaviour however clients, stakeholders and development teams (and even UX professionals) tend to concentrate on testing and recommending solutions to design, navigation, interaction, and technology problems. Even after user research has discovered content “opportunities” what is the transition or deliverable that needs to occur for the research to activate a content strategy. How many of us actually test “content prototypes” with users or have sophisticated content measurement tools? How influential can we be with our clients “the content experts”? In this presentation Scott Bryant of News Digital Media (NDM) will explain how the NDM USiT team are trying to understand and test content consumption. He’ll share some insights gained from interviewing the people “who make content” happen in both news and product focused contexts and the practicalities they face when considering content strategy and using user research inputs. He’ll also discuss approaches to being influential with the content experts and ask you to share some of your content strategy tips.
    • Tweet
  • Weekly links

    • 16 Dec 2009
    • 0 Responses
    •  views
    • Bragging rights CEO Interesting link Links Methodology Process ahistoricity choice design ethnography mobile research tips usability userresearch
    • Edit
    • Delete
    • Tags
    • Autopost

    Webnographers

    There's some great stuff to be found over on webnographers.org for anyone interested in virtual ethnography. Here's their blurb...

    Cyberanthropology is but a fetal field, far from defined. This website was developed in the interest of providing a central hub for those interested in ethnography of the internet. Created by and for webnographers, its success in contingent on your participation.

    Ethnography is not constrained solely to anthropologists, and indeed the barriers that divide the various social sciences are at once arbitrary and collapsible. Any individual interested in the complex social, cultural, and psychological facets of humans relating with and through the internet is encouraged to join in this nascent community. Webnographers unite!

    This is a very interesting area of research, and an area in which our team is expanding with each and every project.
    (forwarded by Pat)

    The 10 dos and don’ts of website development (that every CEO should know)

    Over on the FatDUX blog, Eric Reiss shares his top 10 list for management:

    [...] the web has become more important than ever as a means of communicating with customers/clients/membership. But I have yet to meet a CEO who likes website development. It makes business leaders uncomfortable. The web experts speak in a cryptic language – CMS, KM, XML, CSS. The site seems to take forever to build, costs more than expected, and invariably provides less value than the organization had hoped.

    No one likes signing a big check without some idea as to what they’re getting. So if you’re a business leader, here are a few basic, non-technical tips that will significantly increase your chances for online success. And they let you do what you do best – lead.

    There are some good points in there, and the central point of reminding business leaders to not get caught up in the detail, but rather to be leaders is excellent. These tips were obviously learned and refined over many, many client engagements!
    (forwarded by Pat)

    Ridiculous User Interfaces In Film

    Over on Gizmodo, John Herrman discusses Ridiculous User Interfaces In Film, and the Man Who Designs Them...

    Designing a fake dashboard for an imagined supercomputer or a hovering control panel for a worldwide surveillance system is a different process than creating a genuinely usable UI. Your goal is to imply things: that a machine is powerful; that a villain is formidable; that the software is intuitive, but that the breadth of its powers borders on unknowable. At no point does real-world usability factor in, and nor should it—this is pure fantasy, for an audience raised on Start Buttons, desktop icons and tree menus

    He forgets to mention the "Unix system" from Jurassic Park, possibly the most ridiculous of all of these movie UIs :)
    (forwarded by Angus)

    Dimensions of design/Against ahistoricity

    Adam Greenfield talks about looking beyond the obvious sources of insight and inspiration, including those who have come before us...

    Let’s face it: brighter and more sensitive people than us have been thinking about issues like public versus private realms, or which elements of a system are hard to reconfigure and which more open to user specification, for many hundreds of years. Medieval Islamic urbanism, for example, had some notions about how to demarcate transitional spaces between public and fully private that might still usefully inform the design of digital applications and services. By contrast, the level of sophistication with which those of us engaged in such design generally handle these issues is risible (and here I’m pointing a finger at just about the entire UX “community” and the technology industry that supports it).

    Even if you don’t like Adam’s writing style, this is a thought provoking piece. Especially interesting was the introductory quote from the book Responsive Environments: A Manual for Designers which outlines how design can actually make people do things – as suggested by Jon Kolko and argued against in the recent Sydney UX book club.
    (forwarded by Angus)

    Walt Disney’s Creative Organization Chart

    Delphine Hirasuna writes about the typically unique way in which Disney went about things, in this case the humble org chart...

    The Disney org chart, on the other hand, is based on process, from the story idea through direction to the final release of the film. All of the staff positions are in the service of supporting this work flow. Perhaps the question now is what should the org chart of the future look like, given the global workforce, telecommuting personnel, virtual employees, outsourced jobs and contract workers who sometimes outnumber salaried staff? In an idea-based, rather than a manufacturing-based, economy, how should a business organize itself?

    (forwarded by Angus)

    Content Strategist as Digital Curator

    On A List Apart, Erin Scime examines the role of curator in digital media...

    When a site launches, your audience arrives to learn more about what you know most about. It’s critical to create a content experience with purpose, that is consistent and contextual. This helps to assert your brand’s authority, establishes relationships with your audience, and secures a return visit based on your content’s value. The content strategist-as-curator is the one who makes this happen. How?

    (forwarded by Angus)

    Landline phone numbers in electronic forms

    Jess Enders shares the results of her research on how to best format phone numbers...

    The research findings: one long string is the clear winner. Like the mobile phone numbers, one long string of digits—including area code—was the most common method of data entry: out of 640 landline phone numbers provided by interested research participants, 39% were entered as one long string of 10 digits (i.e. no spaces and no chunking).

    (forwarded by Angus)

    4 Out of 5 Viewers Leave If a Stream Buffers Once

    Janko Roettgers reveals some interesting video-related user behaviour...

    More than 81 percent of all online video viewers click away if they encounter a clip rebuffering, according to a new study by Tubemogul. The Emeryville-based video distribution and analytics startup took a close look at 192 million video streams over the course of 14 days to figure out how much rebuffers matter. The result: 6.81 percent of all streams rebuffer at some point, and around 2.5 percent rebuffer twice.

    (forwarded by Angus)

    How UCD and Agile can live together

    David Farkas sets out a framework in which UCD and Agile can work together:

    Diagrams are pretty, Gantt charts set expectations, but reality is far from perfect. At the end of the day, a project manager must own the project and there must be some sense of reporting. Depending on the project manager’s background and personal goals there will tend to be a focus towards the needs of UCD or Agile… Finally, friction exists from misaligned expectations from UCD practitioners forcing their methods too late in the game or agile practitioners trying to wean out hard requirements before purpose is fully understood.

    (forwarded by Sophie)

    Huffington Post wants to add paid tweets to its articles. Will advertisers bite?

    (or, an alternate headline offered by one commenter, "HuffPo Sells Remaining Fraction of Soul for Ongoing Revenue Stream"?)

    In Advertising Age, Nat Ives reports...

    The Huffington Post has started offering marketers the ability to inject their own paid comments among reader comments and place paid Tweets among the live Twitter feeds the site assembles around news subjects and events.

    Marketers haven't bought in yet, but they seem likely to be intrigued. The biggest question is whether marketers and the Huffington Post can execute the program without marring visitors' experience reading and interacting with the site.

    (forwarded by Sophie)

    Should journos have their Twitter profiles taken from them if they change job?

    And, on the subject of journalists tweeting, Mumbrella asks whether journalists should have their Twitter profiles taken from them if they change jobs:

    There’s an argument both ways. You could view it in the same way as when a reporter changes newspaper, they’ll take their contacts book with them. I’ve now got business cards and contacts books stretching back 20 years. I’m not sure what use the private phone number for Farnborough ambulance station in the UK would be for me now, but I’ve still got it somewhere.

    (forwarded by Sophie)

    • Tweet
  • SuperRacing presentation at Oz-IA

    • 30 Oct 2009
    • 0 Responses
    •  views
    • Bragging rights design ozia09 research superracing user research
    • Edit
    • Delete
    • Tags
    • Autopost

    On Friday the 2nd of October, two of the USiT team (Pat and Alun) gave a presentation at the first day of Oz-IA 2009, the 4th Australian Information Architecture conference. The presentation told the story, in 25 minutes, of the research and design for the SuperRacing website. The slides are shown below.

    Bringing them online: Using design research to identify online opportunities
    View more presentations from Patrick Kennedy.
    • Tweet
  • The Future of HCI

    • 22 Oct 2009
    • 0 Responses
    •  views
    • Bragging rights usability
    • Edit
    • Delete
    • Tags
    • Autopost
    A few months ago I was invited to present at the UPA (Usability Professionals Association) Sydney's 2nd anniversary party alongside the excellent Cameron Adams who talked about the design of Google Wave. Having presented a few case studies ,over the course of the year, I decided to take a different approach to this talk and explore a more blue sky topic. In this case - the progression away from the Direct Manipulation paradigm towards Indirect Manager via Intelligent User Interfaces and the Semantic Web. I've only now got around to posting it here, better late than never!
    The Future of HCI: Intelligent User Interfaces as Agents of Change
    View more documents from Christopher Khalil.
    • Tweet
  • Digital Experience Design: Ideas, Industries, Interaction

    • 27 Feb 2009
    • 1 Response
    •  views
    • Academic Admin Bragging rights Digital Experience Design Ideas Industries Methodology Scott Scott Bryant Text UTS art book design design thinking experience design interaction mobile usability user experience visual visual design
    • Edit
    • Delete
    • Tags
    • Autopost

    Normal 0 false false false MicrosoftInternetExplorer4 New book: Digital Experience Design: Ideas, Industries, Interaction

    Way over a year ago I was lucky enough to be invited to participate in a project initiated by my friend and former colleague Dr Linda Leung from the Institute for Interactive Multimedia, University of Technology, Sydney. Linda is the a Senior Lecturer, course coordinator and one of the founders of the Masters of Interactive Multimedia offered by the Institute and I used to teach with her in the subject Digital Information and Interaction Design. The subject

    encourages students to critically engage with interdisciplinary approaches to information and interaction design

    and to apply their own interpretation of these theories

    to real-world design project in which students work with a client, with advice and input from industry professionals.

    Typically the real world project was developed for iTV and that in itself required students to translate the principles of web design and information architecture to the development of interactive television (iTV) interfaces.

    I was one of those industry professionals involved with teaching the subject (during the time I was also working at Information Architect for the Institute). One of the challenges Linda identified when teaching aspiring experience designers is (in her own words)…

    the awkward rise of a discourse and discipline finding its feet and which still needs to grow with the support from its older cousins. Indeed, the necessity of turning to other design disciplines is acknowledged by Shedroff (2001:2 in Leung, 2008): simultaneously having no history (since it is a discipline only recently defined), and the longest history (since it is the culmination of many ancient disciplines), Experience Design has become newly recognised and named.'

    So that is where I came in. I was one of ten industry professionals working in digital media who came from backgrounds diverse as education, feminism, fashion design, architecture, cultural theory, film-making who had moved into experience design. Linda recognised that these backgrounds had significant impact on the approach we as experience designers had towards the work we now did and provide a framework for understanding our discipline in a multidisciplinary way and so she set out to write a co-written book with the nine of us.

    My own background is in fine art and although I don’t often make the connection consciously, my early training in fine art (I now recognise) has helped me along the way in understanding users particularly in relation to how they interact with the visual and aesthetic properties of digital media. It’s also helped me understand and work with visual designers. My contribution to the book can be found in chapter ten entitled Art and Articulation: The Finer Points of engaging the User in Abstract Concepts and Lateral Thinking. To give you a taste…

    Fine art challenges its audience to engage with abstract concepts that may not be easily articulated and require introspective reflection. The art gallery offers a rich metaphor for conceptualising digital experiences: just as the gallery is the space where the spectator engages with works of art, digital worlds represent the interface between users and content. Furthermore, the art world creates experiences that enable uses to tackle challenging content, and elevates content to the level of the sacred. This can be applied in digital design to contexts where ideas take primacy. However, conceptualising an online environment as a gallery and its content as “art’ can mean contravening web usability principles which assume task-orientated, utilitarian and time-constrained online interactions.

    This chapter examines the ways in which art is presented, and the design of experiences of art. The instruments which ‘frame’ an artwork and scaffold the experience for the spectator are discussed in relation to how such techniques can be translated for digital contexts.

    I’m excited to announce that tonight Digital Experience Design: Ideas, Industries, Interaction (Edited by Linda Leung) is being launched by Dr Elaine Lally, Senior Research Fellow and Assistant Director Centre for Cultural Research, University of Western Sydney and  is available from Intellect Books and Amazon.

    It’s been an amazingly insightful experience for me to work with Linda and gain some knowledge into what it takes to turn an idea into a book. I have utmost respect for her determination and academic resilience to the writing, editing and review process and thank her immensely for the opportunity it has given me. It’s exciting also that the book will be utilised as the set text for two subjects: Digital Information and Interaction design and Digital Sound and the Moving Image in the Graduate programs for Interactive Multimedia at UTS. I’m dying to read all the chapters as collection and ponder the mulit-disciplinary realm of our practice myself. If you are reading this an happen to go on to the read the book I’d love to know what you think, maybe post a comment here on our blog. In the meantime I’ll leave you with Linda’s summary from the back of the jacket.
    Digital Experience Design chronicles the diverse histories and perspectives of people working in the dot.com world, with contributors from a wide range of different backgrounds offering autobiographical accounts of their careers in the digital experience design and interactive media industry. This is a book of ideas about digital experience design expressed through the voices of practitioners and seen through the lenses of the disciplines in which they originally trained. From the perspective of older disciplines such as education, fine art, and cinema, this volume investigates how dot.com practitioners balance the 'science' of usability with the 'art' of experience design and  the more abstract, emotional and atmospheric elements of users’ digital interactions. Digital Experience Design seeks to borrow from alternative fields that have richer traditions and longer histories in experience design to assist current online designers and practitioners. Covering  a range of forms of digital experience design, be it computer games, DVDs, touchscreen kiosks or mobile phones , this edited volume is a valuable resource for industry practitioners and students and teachers of interactive media.
    • Tweet
  • News.com.au redesign case study

    • 29 Jan 2009
    • 2 Responses
    •  views
    • Bragging rights Interesting link news.com.au redesign research usability user research
    • Edit
    • Delete
    • Tags
    • Autopost

    There's a short case study over on Marketing mag about news.com.au - increasing user engagement and website traffic through redesign. Here's a snippet:

    The factors that determined news.com.au’s re-design came as a result of extensive prelaunch user and industry research; requirements from a wide range of stakeholders; exhaustive testing and a study of new technological solutions.

    Yet another accolade for the News redesign team, including USiT's own Chris Khalil!

    (See our own post on the redesign)

    • Tweet
  • Alun facilitates another award

    • 18 Sep 2008
    • 0 Responses
    •  views
    • Alun Aussie Rules Bragging rights Machin Superfooty
    • Edit
    • Delete
    • Tags
    • Autopost
    Looks like the superfooty site designed by Alun (with help from Cindy Hewlett) has allowed a football journo to win a Football Media Association award. Nice work! These stack on top of Alun and Cindy's hard work in securing The Australian's best online newspaper awards at PANPA. "SuperFooty has continued to kick goals this season, picking up an Australian Football Media Association award last night. SuperFooty reporter Katherin Firkin won the award for best use of online material at the awards." http://www.news.com.au/heraldsun/sport/afl/story/0,26576,24363884-19742,00.html
    • Tweet
  • About

    USiT is the user experience team within News Digital Media, based in Sydney, Australia. The team works on the design of a wide range of web, mobile and internal applications.

    4771 Views
  • Archive

    • 2011 (52)
      • December (2)
      • October (11)
      • September (14)
      • August (19)
      • July (6)

    Get Updates

    Follow this Space »
    You're following this Space (Edit)
    You're a contributor here (Edit)
    This is your Space (Edit)
    Follow by email »
    Get the latest updates in your email box automatically.
    Loading...
    Subscribe via RSS
    Twitter